GDC 2013 Infiltrator Tech Demo

This is a pipe valve that I made for the hallway scene of the demo.

These are some random modular floor sections I made for the city area of the demo.

This is a broken rebar texture that we were going to use to vertex paint some damaged areas of a concrete wall.

These are various states of cracked walls that we were going to use to damage concrete walls with vertex painting.


These are some of the pieces I contributed to the project, as well as some that didn’t make it in.