Unreal Engine 4 Reflection Showcase


Sr. Environment Artist Rick Kohler and I were tasked with coming up with a small map to show off reflections in UE4. This is what we came up with. I was responsible for the models,shaders, and some composition. Lighting and meshing was mainly done by Rick. FX were done by Sr FX Artist Tim Elek. Sr. Texture Artist Eric Terry textures the pipes,valves, and the posters.